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by leilei
Sun Aug 11, 2019 10:34 pm
Forum: Gaming
Topic: OpenArena and Other OpenGL Games RPI 4
Replies: 29
Views: 4489

Re: OpenArena and Other OpenGL Games RPI 4

It's less to do with texture memory and more to do with GLSL implementation...


For now you should be able to rebel against the bad default and set
/cl_renderer opengl1

to get something that (hopefully) works.
by leilei
Thu Aug 08, 2019 9:53 pm
Forum: Gaming
Topic: OpenArena and Other OpenGL Games RPI 4
Replies: 29
Views: 4489

Re: OpenArena and Other OpenGL Games RPI 4

bunklung wrote:
Thu Aug 08, 2019 12:56 pm
The textures seem to corrupt when playing.
OA doesn't support whatever debian downstream does for an engine (we only support this). I'm assuming it's forcing that new unfinished default OpenGL2 renderer - which looked completely broken last time I checked on a Pi3.
by leilei
Wed Aug 07, 2019 11:54 am
Forum: Gaming
Topic: DOSBox 0.74-3 MSDOS x86 emulator
Replies: 14
Views: 2978

Re: DOSBox 0.74-3 MSDOS x86 emulator

altharic wrote:
Fri Aug 02, 2019 10:34 pm
What exactly are you guys wanting dosbox to do Doom for example runs better on the pi as chocolate doom as a source port?
Doom's a trustworthy landmark game for anything DOS. Chocolate Doom shouldn't render it irrelevant (it's still not quite dos doom perfect either)
by leilei
Sat Jul 27, 2019 10:41 pm
Forum: Gaming
Topic: Serious Sam: TSE
Replies: 23
Views: 3309

Re: Serious Sam: TSE

Is it actually playable now? Last time I tried, I couldn't get anywhere near loading any of the first encounter and the second encounter I could only run the first level and deathmatch (at a grand total of around 17fps in 640x480 with no way of altering video settings without crashing)
by leilei
Sat Jul 20, 2019 9:08 pm
Forum: Gaming
Topic: Running Half-Life on Raspberry Pi?
Replies: 17
Views: 3910

Re: Running Half-Life on Raspberry Pi?

You mean self executing program that's not entirely true unless you are using the steam version of half-life, mods are nothing more than game data that is used by the game engine, xash3d is a game engine. False. Mods were able to have new code since the April 1999 SDK release. They all aren't simpl...
by leilei
Sat Jul 20, 2019 1:18 am
Forum: Gaming
Topic: Running Half-Life on Raspberry Pi?
Replies: 17
Views: 3910

Re: Running Half-Life on Raspberry Pi?

Pretty much all Half-Life mods are x86 native code binaries and closed source, so you're not going to find much to run on the Pi.

Xash3d is in a legal gray area too for deriving from the 2003 leak and being dependent on files from a restrictive usage HL SDK...
by leilei
Sat Jul 20, 2019 1:16 am
Forum: Gaming
Topic: Install instructions for classic DOOM
Replies: 2
Views: 512

Re: Install instructions for classic DOOM

game-data-packager should also be able to easily handle installing of the IWADs you own as well (in addition to getting the shareware IWAD if it can't find them)
by leilei
Fri Jul 19, 2019 2:48 am
Forum: Gaming
Topic: roblox
Replies: 16
Views: 9934

Re: roblox

I assumed Roblox was a Win32 MFC app with ActiveX applets of Internet Explorer embedded with use of a special IE ActiveX plugin to interface to their servers with - at least that's what it looked like witnessing it secondhand a decade ago. Emulating Win95 in DOSBox or something else just for Roblox ...
by leilei
Sun Jul 14, 2019 10:19 pm
Forum: Gaming
Topic: DOSBox 0.74-3 MSDOS x86 emulator
Replies: 14
Views: 2978

Re: DOSBox 0.74-3 MSDOS x86 emulator

I recommend building from source as I don't think the binaries downstream have the ARM dynamic recompiler included (probably for debian security reasons). The Pi3B gets roughly 486dx2-66 performance on the arm dynarec with max cycles and is somewhat playable for Duke Nukem 3D. Output=surface without...
by leilei
Wed Jul 10, 2019 7:53 pm
Forum: Gaming
Topic: Can the Raspberry PI 4 emulate PS2
Replies: 2
Views: 7003

Re: Can the Raspberry PI 4 emulate PS2

PCSX2 is x86-32 only. Play! is the only possible option currently, and that itself has a low compatibility rate.
by leilei
Sun Jul 07, 2019 7:07 am
Forum: Off topic discussion
Topic: RIP 32 BIT
Replies: 223
Views: 9301

Re: RIP 32 BIT

On the x86 side, Steam still heavily relies on 32-bit libraries, and Linux's handling of that in a 64-bit environment isn't anywhere near Windows elegance for a smooth 64-bit transition, so the death of 32-bit linux (for just the Ubuntu end at least) is a little exaggerated right now.
by leilei
Sat Jul 06, 2019 12:26 pm
Forum: Gaming
Topic: Sega Rally 2 smoothness
Replies: 5
Views: 344

Re: Sega Rally 2 smoothness

The Saturn port is a lesser port of the 1995 game, and Saturn emulation is even more finicky...
by leilei
Sat Jul 06, 2019 12:13 am
Forum: Gaming
Topic: Sega Rally 2 smoothness
Replies: 5
Views: 344

Re: Sega Rally 2 smoothness

It's probably likely the Dreamcast port through Reicast, and the 3B won't be enough for that.
by leilei
Thu Jul 04, 2019 9:34 pm
Forum: Gaming
Topic: STICKY: Emulation on the RPi: Updated 29/06/2017
Replies: 148
Views: 423334

Re: STICKY: Emulation on the RPi: Updated 29/06/2017

PCem has recently gained an ARM dynamic recompiler and functions on the Pi3*, starting from v15.


* - emulating 486sx16 at best, generally. No idea how far Pi4 can be pushed
by leilei
Wed Jul 03, 2019 3:53 am
Forum: Gaming
Topic: Pi4, Handheld and PS2
Replies: 9
Views: 2145

Re: Pi4, Handheld and PS2

PS2 emulation on the Pi won't be for a very long while. PCSX2 is x86-32 only and Play! is still not very mature yet (and even then, in the realm of a handheld pi is very much out of the question)
by leilei
Fri Jun 28, 2019 12:40 am
Forum: OpenGLES
Topic: OpenGL on Buster on both Pi 3 and Pi 4
Replies: 68
Views: 9316

Re: OpenGL on Buster on both Pi 3 and Pi 4

OpenArena's assets use way more texture switching than Quake3 and there's a lot of flares which mean a lot of depth reading per frame (which is worse in high resolutions). There's also the purely software-driven "shader" system that would not be trivial to rewrite for a shader-driven pipeline withou...
by leilei
Wed Jun 26, 2019 2:30 am
Forum: General discussion
Topic: Raspberry Pi 4 Thread - general discussion
Replies: 861
Views: 88862

Re: Raspberry Pi 4 Thread - general discussion

One thing I've been wondering: Can we get any more information on the expected computational capabilities and performance difference of the VC6 GPU compared to the VC4? I don't think I've seen anything concrete, except for one benchmark (OpenArena). Or do we simply need to wait for benchmarks to st...

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