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by leilei
Tue Sep 15, 2020 1:49 am
Forum: Off topic discussion
Topic: ARM sold to Nvidia
Replies: 85
Views: 5932

Re: ARM sold to Nvidia

Given Nvidia's lack of documentation for their GPUs (including their earliest), that's more horrifying than "yay finally rtx/cuda on pi!!!". It's still a little amazing that Noveau exists at all.
by leilei
Tue Sep 15, 2020 12:35 am
Forum: Off topic discussion
Topic: ARM sold to Nvidia
Replies: 85
Views: 5932

Re: ARM sold to Nvidia

Nvidia's PR on it leans heavily on the "AI" part, and that brings back some trauma over National Semiconductor gutting Cyrix' development for focusing on the embedded MediaGX 486-class embedded CPUs in 1999, forcing themselves off the consumer desktop CPU market they once influenced.... Cyrix after ...
by leilei
Tue Sep 15, 2020 12:26 am
Forum: Gaming
Topic: emulating ps1 and 2 games on raspberry pi zero w?
Replies: 2
Views: 258

Re: emulating ps1 and 2 games on raspberry pi zero w?

PCSX Rearmed, particularly through lakka, starts to get fully playable on a Pi3. (without any upscaling/overclocking/etc) Not even a Pi4 can do PS2 emulation. Play! is still quite immature, DobieStation's also too early, and box86'ing PCSX2 is a big no . PS2 emulation is something modern x86 desktop...
by leilei
Wed Jul 08, 2020 6:18 am
Forum: Gaming
Topic: Why is dosbox with OpenGL drawing so slow?
Replies: 11
Views: 1083

Re: Why is dosbox with OpenGL drawing so slow?

There is a way to check if arm dynarec is active in the binary after building the source? Once you're running, type this in dosbox: core dynamic If there's no error in the console terminal window (not dosbox's) that would read "dynamic" is not a valid value for variable: core. then it should be wor...
by leilei
Wed Jul 08, 2020 3:53 am
Forum: Gaming
Topic: Why is dosbox with OpenGL drawing so slow?
Replies: 11
Views: 1083

Re: Why is dosbox with OpenGL drawing so slow?

X removes the dynamic recompiler (a sacrifice made for their Windows 95 ambitions, as DOSbox does not support running any form of Win9X for scope reasons and it's very unstable/ impractical anyway) and probably likely has no ARM dynarec, so it'll likely be worse. DOSbox's official SVN has the arm dy...
by leilei
Sun Jul 05, 2020 12:42 am
Forum: Gaming
Topic: STICKY: GAMES LIST: Games That Work On The Pi
Replies: 328
Views: 721338

Re: STICKY: GAMES LIST: Games That Work On The Pi

The list is avoiding individually emulated games, and it's nice to have a list strictly about games the Pi can actually run than the usual top 100 emulated favorite toplists that give the impression how the Pi's only ever for emulating. (Also the dosbox on apt-get is terribly slow. Compile from DOSb...
by leilei
Tue Jun 16, 2020 4:08 am
Forum: Gaming
Topic: Why is dosbox with OpenGL drawing so slow?
Replies: 11
Views: 1083

Re: Why is dosbox with OpenGL drawing so slow?

Sounds unaccelerated at this point. DOSBox's OpenGL rendering treats the screen buffer as a texture and keeps uploading to it. glxinfo might report llvmpipe for the GL driver. There's also the possible chance the firmware/kms driver broke GL acceleration again in an update. It's happened for Pi3 bef...
by leilei
Sat Jun 13, 2020 11:41 pm
Forum: Gaming
Topic: Portal on the Raspberry PI?
Replies: 6
Views: 1462

Re: Portal on the Raspberry PI?

Unless Valve suddenly feels like to make an ARM steam and make new ARM support for their games (which would likely only ever happen for Mac), your only Portal is through Steamlinking from a capable computer.
by leilei
Thu Jun 11, 2020 1:06 am
Forum: Gaming
Topic: Game Engine
Replies: 14
Views: 1560

Re: Game Engine

Have to chime in.... I'd suggest learning Godot at this point just for the fact it's not built on decades of legacy cruft. There are games that are completely open source, for example Doom 1993, Quake 1996, Return to Castle Wolfenstein 2001. You can consider building mods or practice map design usin...
by leilei
Mon Jun 01, 2020 1:50 am
Forum: Gaming
Topic: About using the crt shader "Interlaced Halation" on the Raspberry Pi 4 (on Retroarch)
Replies: 2
Views: 586

Re: About using the crt shader "Interlaced Halation" on the Raspberry Pi 4 (on Retroarch)

On 1920x1080 with Lakka running SNES9X 2010 with SNES Test Program, here's the framerates on a stock Pi 4: crt-aperture: 12.87 crt-caligari: 44.91 crt-cgwg-fast: 26.30 crt-easymode: 22.69 crt-easymode-halation: 10.76 crt-geom: 9.76 crt-guest-dr-venom-fast: 13.63 crt-guest-dr-venom: 8.86 crt-guest-sm...
by leilei
Sun May 31, 2020 3:09 am
Forum: Gaming
Topic: Trying to come up with a list of non-emulated decent games available for the Pi
Replies: 4
Views: 518

Re: Trying to come up with a list of non-emulated decent games available for the Pi

When it's ARM architecture on the Linux desktop, your only non-emulated options are pretty much engine re-implementations (some good, some suspect, etc) and ports of decades old games with their source released. game-data-packager should give a good idea about commercial games that should work nativ...
by leilei
Fri May 29, 2020 10:34 pm
Forum: Gaming
Topic: some SNES games run slow on retropie?
Replies: 9
Views: 1095

Re: some SNES games run slow on retropie?

RetroPie often uses the same emulators too with the RetroArch last time I checked. But since RetroArch's possibly involved... - what SNES core are you using? bsnes/higan tends to be slow (for accuracy reasons), SNES9X is usually the fast one. - Do you have rewind enabled? Rewind can slow down emulat...
by leilei
Tue Apr 14, 2020 7:58 pm
Forum: Gaming
Topic: Raspberry Pi 4 & Vulkan dream
Replies: 3
Views: 605

Re: Raspberry Pi 4 & Vulkan dream

More realistically we'll see emulators than vulkan-targeting games on the Pi 4. Stuff like Flycast, etc. using Vulkan to get around all the old GL driver baggage.
by leilei
Sat Apr 04, 2020 1:32 am
Forum: Gaming
Topic: RetroArch from Raspbian Buster Distribution
Replies: 3
Views: 859

Re: RetroArch from Raspbian Buster Distribution

A bit of warning: - RetroArch in downstream is a special stripped version that has a lot of the default settings changed, presumably for the usual Debian security/Freeness reasons (a lot of licenses are mixed) - Audio is busted on Pi4 for RetroArch 1.7.3 and will put all emulation out of sync - Lakk...
by leilei
Mon Nov 04, 2019 3:51 am
Forum: Gaming
Topic: Faux86 - an 8086 PC emulator for Raspberry Pi that runs bare metal
Replies: 22
Views: 5070

Re: Faux86 - an 8086 PC emulator for Raspberry Pi that runs bare metal

I think one of the Tandys were a 80186. that's about it for computers though

Windows 95 won't be possible until there's 386 emulation (as a bare minimum).
by leilei
Sun Oct 27, 2019 12:19 am
Forum: Gaming
Topic: Raspberry Pi 4 Counter Strike server
Replies: 9
Views: 8391

Re: Raspberry Pi 4 Counter Strike server

^ That won't help. Unofficial clients based on old leaked code and clones are not going to give Counter-Strike 1.6 life as a server for the legit steam players out there. and right now this desire can't be realistically fulfilled currently on a Pi. Qemuing through will lead to 486-esque performance ...
by leilei
Fri Oct 11, 2019 4:16 am
Forum: Gaming
Topic: OpenArena and Other OpenGL Games RPI 4
Replies: 31
Views: 12001

Re: OpenArena and Other OpenGL Games RPI 4

No, the overbright lighting wouldn't harm performance. the gl1 renderer neglected to fix that regression for over a decade, which could be approached in many ways:

- Dropping a blended quad on top of the viewplane
- Multitexture combine ops
- GLSL postprocess shader

but nah ¯\_(ツ)_/¯
by leilei
Sun Aug 11, 2019 10:34 pm
Forum: Gaming
Topic: OpenArena and Other OpenGL Games RPI 4
Replies: 31
Views: 12001

Re: OpenArena and Other OpenGL Games RPI 4

It's less to do with texture memory and more to do with GLSL implementation...


For now you should be able to rebel against the bad default and set
/cl_renderer opengl1

to get something that (hopefully) works.
by leilei
Thu Aug 08, 2019 9:53 pm
Forum: Gaming
Topic: OpenArena and Other OpenGL Games RPI 4
Replies: 31
Views: 12001

Re: OpenArena and Other OpenGL Games RPI 4

bunklung wrote:
Thu Aug 08, 2019 12:56 pm
The textures seem to corrupt when playing.
OA doesn't support whatever debian downstream does for an engine (we only support this). I'm assuming it's forcing that new unfinished default OpenGL2 renderer - which looked completely broken last time I checked on a Pi3.
by leilei
Wed Aug 07, 2019 11:54 am
Forum: Gaming
Topic: DOSBox 0.74-3 MSDOS x86 emulator
Replies: 41
Views: 11179

Re: DOSBox 0.74-3 MSDOS x86 emulator

altharic wrote:
Fri Aug 02, 2019 10:34 pm
What exactly are you guys wanting dosbox to do Doom for example runs better on the pi as chocolate doom as a source port?
Doom's a trustworthy landmark game for anything DOS. Chocolate Doom shouldn't render it irrelevant (it's still not quite dos doom perfect either)
by leilei
Sat Jul 27, 2019 10:41 pm
Forum: Gaming
Topic: Serious Sam: TSE
Replies: 26
Views: 7426

Re: Serious Sam: TSE

Is it actually playable now? Last time I tried, I couldn't get anywhere near loading any of the first encounter and the second encounter I could only run the first level and deathmatch (at a grand total of around 17fps in 640x480 with no way of altering video settings without crashing)
by leilei
Sat Jul 20, 2019 9:08 pm
Forum: Gaming
Topic: Running Half-Life on Raspberry Pi?
Replies: 17
Views: 8466

Re: Running Half-Life on Raspberry Pi?

You mean self executing program that's not entirely true unless you are using the steam version of half-life, mods are nothing more than game data that is used by the game engine, xash3d is a game engine. False. Mods were able to have new code since the April 1999 SDK release. They all aren't simpl...
by leilei
Sat Jul 20, 2019 1:18 am
Forum: Gaming
Topic: Running Half-Life on Raspberry Pi?
Replies: 17
Views: 8466

Re: Running Half-Life on Raspberry Pi?

Pretty much all Half-Life mods are x86 native code binaries and closed source, so you're not going to find much to run on the Pi.

Xash3d is in a legal gray area too for deriving from the 2003 leak and being dependent on files from a restrictive usage HL SDK...
by leilei
Sat Jul 20, 2019 1:16 am
Forum: Gaming
Topic: Install instructions for classic DOOM
Replies: 2
Views: 851

Re: Install instructions for classic DOOM

game-data-packager should also be able to easily handle installing of the IWADs you own as well (in addition to getting the shareware IWAD if it can't find them)
by leilei
Fri Jul 19, 2019 2:48 am
Forum: Gaming
Topic: roblox
Replies: 16
Views: 19633

Re: roblox

I assumed Roblox was a Win32 MFC app with ActiveX applets of Internet Explorer embedded with use of a special IE ActiveX plugin to interface to their servers with - at least that's what it looked like witnessing it secondhand a decade ago. Emulating Win95 in DOSBox or something else just for Roblox ...

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