Search found 67 matches
- Wed Jun 10, 2020 7:11 pm
- Forum: General discussion
- Topic: Pi 4 - full specification of VideoCore 6
- Replies: 97
- Views: 47602
Re: Pi 4 - full specification of VideoCore 6
I loose track of what goes on now a days. Currently Microsoft is a great Linux supporter. They put the WSL in Win 10 so that I can run all my favorite Debian things. And build and run whatever I like there. They are introducing the WSL 2 with a real Linux kernel so I can run even more of my favorit...
- Wed Jun 10, 2020 4:29 pm
- Forum: General discussion
- Topic: Pi 4 - full specification of VideoCore 6
- Replies: 97
- Views: 47602
Re: Pi 4 - full specification of VideoCore 6
An interesting alternative to increasing the performance of the GPU is to focus on power savings and reduce the CPU to something like the Cortex-A55, which is officially the generational successor to the Cortex-A53 used in the 3B. I think the decision to use four big cores, the Cortex-A73, in the p...
- Wed Jun 10, 2020 2:24 am
- Forum: General discussion
- Topic: Pi 4 - full specification of VideoCore 6
- Replies: 97
- Views: 47602
Re: Pi 4 - full specification of VideoCore 6
rpi4 it's a good hw for the price...but the gpu it's terrible weak and clearly doesn't match the CPU performance. videocore 6 seems a bit better on real opengl ES workloads than a mali g31 mp2, but no soc manufacturer pair a mali g31 with a high end CPU, they are paired with cortex a35 or cortex a53...
- Mon Mar 02, 2020 2:17 pm
- Forum: Raspberry Pi Desktop for PC and Mac
- Topic: where is the raspbian i386 repo?
- Replies: 9
- Views: 1048
Re: where is the raspbian i386 repo?
1) using a repo from another distribution (even debian buster, which is from raspbian its based) it's not recommend by any means and will probably destroy ANY distribution. 2) I am asking the raspbian x86 repo! Dudes, there is a raspbian x86, just google. If you are answering at least check what you...
- Mon Mar 02, 2020 2:50 am
- Forum: Raspberry Pi Desktop for PC and Mac
- Topic: where is the raspbian i386 repo?
- Replies: 9
- Views: 1048
where is the raspbian i386 repo?
Hi, I am testing box86 and I need to install i386 libraries sometimes... does anyone know what's the name of the i386 repo too add that one on souce.list??
adding debian one will destroy my system
adding debian one will destroy my system
- Sat Feb 29, 2020 6:50 am
- Forum: Raspberry Pi OS
- Topic: Enabling S3TC texture compresion?
- Replies: 6
- Views: 1396
Re: Enabling S3TC texture compresion?
Yeah, it should...but it doesn't. there is a software decompressor on mesa, but its not working for many gallium drivers (panfrost,v3d,vc4,lima...)
ive posted an issue bc of that, but no much help so far.
ive posted an issue bc of that, but no much help so far.
- Wed Feb 26, 2020 11:33 pm
- Forum: Gaming
- Topic: BOX86 on RPI4
- Replies: 25
- Views: 13445
Re: BOX86 on RPI4
Well morrowind runs with open morrowind. Its on my channel too.. the framerate its quite playable. Gpu overclock its required.
- Mon Feb 24, 2020 1:38 am
- Forum: Gaming
- Topic: BOX86 on RPI4
- Replies: 25
- Views: 13445
BOX86 on RPI4
HI, Ive made several tests on box86. I would like to share it with you all guys. Ive mostly use latest mesa and 720p, but some tests are at 1080p box86 its a linux 86 userspace emulator with hardware acceleration and wrapping functionalities to emulate the less as possible.. its on heavy development...
- Wed Mar 06, 2019 10:20 pm
- Forum: Other projects
- Topic: My "portable" etcher port for Rpi 3b+
- Replies: 9
- Views: 1936
Re: My "portable" etcher port for Rpi 3b+
There was no contribution on that comment. He said that just to pull dowm my effort. I dont get it. I bring a solution ... a GUI solution and you all are criticized me because of minor thing than doesnt have sence. I will get an odroid . I am done with rpi
- Wed Mar 06, 2019 6:26 pm
- Forum: Other projects
- Topic: My "portable" etcher port for Rpi 3b+
- Replies: 9
- Views: 1936
Re: My "portable" etcher port for Rpi 3b+
Yes, and be honest... It sucks. Thats why I preffer using etcher on my pi.
- Wed Mar 06, 2019 6:00 pm
- Forum: Other projects
- Topic: My "portable" etcher port for Rpi 3b+
- Replies: 9
- Views: 1936
- Wed Mar 06, 2019 5:25 pm
- Forum: Other projects
- Topic: My "portable" etcher port for Rpi 3b+
- Replies: 9
- Views: 1936
My "portable" etcher port for Rpi 3b+
Hi. I want to give a retribution to this forum. This help me a lot burnin images from my pi to my other pies.
https://youtu.be/tKbH6CEgtU0
https://drive.google.com/file/d/1tbt4aQ ... sp=sharing
Hope you enjoy it.
https://youtu.be/tKbH6CEgtU0
https://drive.google.com/file/d/1tbt4aQ ... sp=sharing
Hope you enjoy it.
- Tue Mar 05, 2019 10:46 am
- Forum: Troubleshooting
- Topic: GDB Backtrace stopped: previous frame identical to this frame (corrupt stack?)
- Replies: 3
- Views: 3380
Re: GDB Backtrace stopped: previous frame identical to this frame (corrupt stack?)
should I compile binutils-gdb from source to avoid conflicts?
- Tue Mar 05, 2019 10:05 am
- Forum: Troubleshooting
- Topic: GDB Backtrace stopped: previous frame identical to this frame (corrupt stack?)
- Replies: 3
- Views: 3380
Re: GDB Backtrace stopped: previous frame identical to this frame (corrupt stack?)
its in C++ https://github.com/OpenMW/openmw The dev told me than maybe it was ffmpeg that isnt compiled with debug, I compile it again with debug and it didnt fix the problem why ffmpeg? swscaler calls the crash handler. its an ffmpeg swscaler sigbus. one thing, ive compiled openmw with gcc 8.1 and ...
- Tue Mar 05, 2019 9:53 am
- Forum: Troubleshooting
- Topic: GDB Backtrace stopped: previous frame identical to this frame (corrupt stack?)
- Replies: 3
- Views: 3380
GDB Backtrace stopped: previous frame identical to this frame (corrupt stack?)
Hi!! I need to debug an SIGBUS error to report the results to the devs but i cant backtrace my game. Thread 8 "openmw" received signal SIGBUS, Bus error. [Switching to Thread 0x6feff1e0 (LWP 5788)] 0x7513b63c in ?? () from /usr/local/lib/libswscale.so.5 (gdb) bt #0 0x7513b63c in ?? () from...
- Sun Mar 03, 2019 9:36 pm
- Forum: Gaming
- Topic: DOOM 3 on the RPI3 , another aproach
- Replies: 2
- Views: 1369
DOOM 3 on the RPI3 , another aproach
Hi, ive tested this game many times under mesa. The games run at decent fps at lower resolutions. the problem are the arbs shaders than doesnt work properly on anholt driver. but i get different results on different mesa's. target repo: dhewm3 why not dante? because it works fast as hell on the pi. ...
- Sun Mar 03, 2019 6:52 pm
- Forum: Troubleshooting
- Topic: export a lib on program execution
- Replies: 5
- Views: 734
Re: export a lib on program execution
My idea its to drag the original mesa 13 libs on raspbian and set that as secondary gl libs, because mesa 19 has great features, but has a lot of "regressions" . another idea its just test different mesa builds just for testing porpoise.
- Sun Mar 03, 2019 6:48 pm
- Forum: Troubleshooting
- Topic: export a lib on program execution
- Replies: 5
- Views: 734
Re: export a lib on program execution
Ok, I found this instructions on Anholt wiki: If you're interested in hacking on the Mesa driver, you'll want to build your own copy of Mesa. And since Mesa is a system component and you won't want to break your desktop if you make a mistake, you will want to do it without replacing your system Mesa...
- Thu Feb 28, 2019 1:40 pm
- Forum: Troubleshooting
- Topic: reverting from usb boot mode configuration
- Replies: 3
- Views: 603
Re: reverting from usb boot mode configuration
Yes. I clone my sd card. Thats ok right now with yournexplanation. I will try to solve the issue with my hhd. The fstab rule doesnt work for now. It keeps tryijg to mount it on /boot. The hdd was part of the usb boot experiment...
- Thu Feb 28, 2019 1:23 pm
- Forum: Troubleshooting
- Topic: reverting from usb boot mode configuration
- Replies: 3
- Views: 603
Re: reverting from usb boot mode configuration
Yes. I clone my sd card. Thats ok right now with yournexplanation. I will try to solve the issue with my hhd. The fstab rule doesnt work for now. It keeps tryijg to mount it on /boot. The hdd was part of the usb boot experiment...
- Thu Feb 28, 2019 2:46 am
- Forum: Advanced users
- Topic: The dtoverlay=vc4-kms-v3d overlay and memory allocation
- Replies: 6
- Views: 4941
Re: The dtoverlay=vc4-kms-v3d overlay and memory allocation
Yes! your tip works! Solved!!
- Thu Feb 28, 2019 1:55 am
- Forum: Troubleshooting
- Topic: reverting from usb boot mode configuration
- Replies: 3
- Views: 603
reverting from usb boot mode configuration
After a couple of mounths trying to resolve this issue from here https://www.raspberrypi.org/forums/viewtopic.php?f=28&t=221271 . i cant find the way to finally resolve this issue. There its another mounting setup hidding somewhere else but its not fstab. it happen when I use my HHD (than I use ...
- Wed Feb 27, 2019 5:33 am
- Forum: Advanced users
- Topic: The dtoverlay=vc4-kms-v3d overlay and memory allocation
- Replies: 6
- Views: 4941
Re: The dtoverlay=vc4-kms-v3d overlay and memory allocation
I found than cma its at256 by default. I will try your cmd line. But maybe the overlay will ignore that by default because the max cma option inside the overlay dtb its 256. I will try to edit the dtb if thats the case. Thanks!
- Tue Feb 26, 2019 1:04 am
- Forum: Troubleshooting
- Topic: export a lib on program execution
- Replies: 5
- Views: 734
Re: export a lib on program execution
I will try those solutions, thanks!!
- Mon Feb 25, 2019 3:41 am
- Forum: Troubleshooting
- Topic: export a lib on program execution
- Replies: 5
- Views: 734
export a lib on program execution
Hi everyone! I update my mesa and gles support its not working as expected. a lot of opengl projects where great but other not. i want to use my old library of gles on a different location for some apps. i create a sh for my game in this way: #!/bin/sh export LD_LIBRARY_PATH=/opt/vc/lib/libbrcmGLESv...