Here is an example which replicate the behavior, it draw a red 1920x1080 texture (the drawing is done on CPU) : #include <stdio.h> #include <stdlib.h> #include <sys/ioctl.h> #include <linux/fb.h> #include <unistd.h> #include <fcntl.h> #include <GLES2/gl2.h> #include <EGL/egl.h> #include <EGL/eglext....
Hello, i have a rendering issue with OpenGL ES 2, i am rendering a fullscreen textured quad with the texture updated each frames and it work however the quad is rendered half width / half height in the top right corner of the screen... This fullscreen quad without the dispman part was actually teste...
Oh ok. Could I make an animated graphic boot screen for raspbian? Yes, however i don't know how that work Sure, it can be used to make anything related to graphics. However this library is very bare-metal (not specialized for video games) and graphics are not accelerated by the PI GPU, as such ther...
Sure, it can be used to make anything related to graphics.
However this library is very bare-metal (not specialized for video games) and graphics are not accelerated by the PI GPU, as such there might be better alternative for video games on the PI.
Hello, i am sharing a lightweight graphics library which use the Linux framebuffer (non-accelerated), it has full multi-core support (which was the main goal), it is mainly tested and developed on the Raspberry PI 3B. Features : * Optional : Full parallelism, execute graphics code on multiple CPU co...
Hello everyone, i would like to present you Fragment, a synthesizer which associate visuals/audio through direct manipulation of the spectrum, this is a live-coding additive synthesizer, the visuals are generated by a GLSL script (the GPU is producing the visuals) which is shared between users and p...