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by Nitori
Thu Jun 14, 2012 7:13 pm
Forum: OpenGLES
Topic: Keyboard and Mouse library for GL
Replies: 8
Views: 4176

Re: Keyboard and Mouse library for GL

If you're trying to get every bit of performance out of the system, you can actually create a 0x0 window that is strictly software and all of the input events seem to work fine. Something like: SDL_SetVideoMode(0, 0, 32, SDL_SWSURFACE); Apparently SDL can operate without the use of X somehow (trying...

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