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by Squarepusher
Tue Jun 05, 2012 8:53 pm
Forum: Gaming
Topic: RetroArch Emulator Frontend
Replies: 475
Views: 225683

Re: RetroArch Emulator Frontend

That said, I've been running into issues with the Snes9x and Snes9x-Next cores, and they only render a black screen. They may not be fast enough anyway, and we may need to port one of the older, faster versions of Snes9x to get fullspeed. Odd. It should be outputting a 15bpp image. It could be that...
by Squarepusher
Thu May 31, 2012 4:00 pm
Forum: Gaming
Topic: RetroArch Emulator Frontend
Replies: 475
Views: 225683

Re: RetroArch Emulator Frontend

ToadKing: Very cool, this makes you the first person outside of me and Maister who has done a libretro port. So thanks very much for that. I'll see if I can get this running on PS3/360 as well - and if so, I'll submit a pull request to you. If there's anything you are missing in the libretro API wit...
by Squarepusher
Thu May 31, 2012 3:41 pm
Forum: Gaming
Topic: Self-Contained MAME Machine
Replies: 80
Views: 42274

Re: Self-Contained MAME Machine

PS. Regarding the linking order which I commented on above - one reason I had to resort to this was because the PS3 toolchain's GCC version didn't support Link-Time Optimization (LTO) - very archaic version. Since you most likely have access to the latest version of the GNU toolchain anyways on Pi, ...
by Squarepusher
Thu May 31, 2012 3:37 pm
Forum: Gaming
Topic: Self-Contained MAME Machine
Replies: 80
Views: 42274

Re: Self-Contained MAME Machine

I'm pretty sure the issues we're running into is because the Raspberry Pi is just not strong enough for the FBA core for modern (well, 1990's) games. While avoiding palette conversions would help with some games that are right on the edge of being full speed, a lot of games aren't close enough for ...
by Squarepusher
Wed May 30, 2012 7:15 pm
Forum: Gaming
Topic: Self-Contained MAME Machine
Replies: 80
Views: 42274

Re: Self-Contained MAME Machine

I think to get either of those boards running full speed, we'll have to look into optimizing code ourselves, or looking to other ports (like GP2X/Pandora/Smartphones) for implementations. The CPU cores for MAME are all done in pure C, but if we can get an ARM implementation of one of those CPUs, we...
by Squarepusher
Wed May 30, 2012 9:19 am
Forum: Gaming
Topic: Self-Contained MAME Machine
Replies: 80
Views: 42274

Re: Self-Contained MAME Machine

Hi ToadKing, I've compiled RetroArch and libretro as per your instructions. I've tried a couple of games, and the performance is not that great (to say the least). Anyway to improve? can it be improved? P.S. I've tried Final Fight (CPS1) and After Burner 2 (SYSTEM 16) After Burner is X-Board, and i...

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