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by Brian Beuken
Sun Jan 13, 2019 2:34 pm
Forum: C/C++
Topic: C++ IDE
Replies: 40
Views: 4554

Re: C++ IDE

I honestly think IDE's are totally subjective, for every single IDE someone mentions you'll find somone who hates it.. IDE's vary mainly on what language(s) they are intended to support and also what target systems they are targetting. Full screen graphic projects for example are impossible to debug...
by Brian Beuken
Sun Jan 13, 2019 2:30 pm
Forum: C/C++
Topic: C++ IDE
Replies: 40
Views: 4554

Re: C++ IDE

sorry... double post.
by Brian Beuken
Thu Jan 10, 2019 12:08 am
Forum: C/C++
Topic: The best library for a 3D game?
Replies: 18
Views: 699

Re: The best library for a 3D game?

sure you can use C libs in C++, its not too hard.
by Brian Beuken
Wed Jan 09, 2019 12:22 pm
Forum: C/C++
Topic: The best library for a 3D game?
Replies: 18
Views: 699

Re: The best library for a 3D game?

Well, library is a term that refers to a specific subset of pre-coded features, many games require a number of features that require you to either write code, or include a library that has the features you want. So You might need to include a large number of libs to build a game. On the basis, there...
by Brian Beuken
Tue Jan 08, 2019 1:28 pm
Forum: The MagPi
Topic: FAO Brian Beuken
Replies: 4
Views: 247

Re: FAO Brian Beuken

Hi wildfire your request has been approved, sorry but the email system is disabled at the moment, so you don't get a confirmation, I was getting massive amounts of spam registrations who were able to bypass question systems by responding to the confirmations, so manually checking them is the best so...
by Brian Beuken
Tue Jan 08, 2019 11:47 am
Forum: The MagPi
Topic: MagPi 74 Missing code
Replies: 3
Views: 226

Re: MagPi 74 Missing code

thank you, I hope you enjoy the book, feel free to post any questions or concerns you have on the support forum, I'm always happy to help.
by Brian Beuken
Tue Jan 08, 2019 10:05 am
Forum: The MagPi
Topic: MagPi 74 Missing code
Replies: 3
Views: 226

Re: MagPi 74 Missing code

apologies, it should be there now or very shortly, I noticed you joined my forum on my website, your access has been approved and you can find the files in the MagPi section.

www.scratchpadgames.net
by Brian Beuken
Thu Dec 27, 2018 10:15 pm
Forum: C/C++
Topic: Problems compiling with GLM on new stretch
Replies: 7
Views: 2288

Re: Problems compiling with GLM on new stretch

There is an open question on the GLM git hub that relates to this issue, so I am sure they will look into it and provide a more compatable fix. Not everyone wants or needs to compile to C++14, but then again, its time for some of us old un's to learn a few new tricks.
by Brian Beuken
Thu Dec 27, 2018 2:06 pm
Forum: C/C++
Topic: Problems compiling with GLM on new stretch
Replies: 7
Views: 2288

Re: Problems compiling with GLM on new stretch

Sorry to have not responded to this after posting for help, I got distracted by work and other related issues, Thanks, the Change to C++14 does fix it, it seems GLM has moved on to C++14 with no regard to those still using C++11

Onward and upward I guess :D
by Brian Beuken
Sun Oct 28, 2018 3:44 pm
Forum: C/C++
Topic: Problems compiling with GLM on new stretch
Replies: 7
Views: 2288

Re: Problems compiling with GLM on new stretch

not really, my project is kinda big, and I only updated the SD with new stretch (and new GLM) due to an SD failure, at which time all my standard projects fail to compile.

Also I'm using VisualGDB and visual Studio to compile, all settings are standard and have served me fine up till now.
by Brian Beuken
Fri Oct 26, 2018 2:49 pm
Forum: C/C++
Topic: Problems compiling with GLM on new stretch
Replies: 7
Views: 2288

Problems compiling with GLM on new stretch

Has anyone else had issues trying to compile GLM maths lib, with the latest installation of Raspbian Stretch? I get masses of errors like this error : 'constexpr const T& glm::vec<2, T, Q>::operator[](glm::vec<2, T, Q>::length_type) const' cannot be overloaded 1> GLM_FUNC_DECL GLM_CONSTEXPR T const&...
by Brian Beuken
Mon Apr 16, 2018 1:40 pm
Forum: OpenGLES
Topic: function to return available GPU memory?
Replies: 2
Views: 3924

Re: function to return available GPU memory?

Thanks I only really need it at start up to set up the current amounts, I can calculate the remainders with reach allocation
by Brian Beuken
Sat Apr 14, 2018 6:03 pm
Forum: OpenGLES
Topic: function to return available GPU memory?
Replies: 2
Views: 3924

function to return available GPU memory?

Aside from the obvious idea of keeping track of all memory you allocate, that won't really help if you don't know the size of the memory allocated to the GPU in preferences.


Is there a simple way to find out how much GPU memory has been allocated, and how much is still free?
by Brian Beuken
Fri Mar 16, 2018 3:57 pm
Forum: Troubleshooting
Topic: New Raspbian Jessie Stretch 2018-03-13 Power issues?
Replies: 11
Views: 859

Re: New Raspbian Jessie Stretch 2018-03-13 Power issues?

well ok, thanks for that info, its most....helpful


Point is that the new version of Rasbian is apparently putting some extra load on the 3B's lets see if that can be located
by Brian Beuken
Fri Mar 16, 2018 3:47 pm
Forum: Troubleshooting
Topic: New Raspbian Jessie Stretch 2018-03-13 Power issues?
Replies: 11
Views: 859

Re: New Raspbian Jessie Stretch 2018-03-13 Power issues?

which is why I referred to it as the new Jessie, the thread header does make it clear I'm using Jessie Stretch 2018-03-13
by Brian Beuken
Fri Mar 16, 2018 3:07 pm
Forum: Troubleshooting
Topic: New Raspbian Jessie Stretch 2018-03-13 Power issues?
Replies: 11
Views: 859

Re: New Raspbian Jessie Stretch 2018-03-13 Power issues?

probably connected, my Pi3B is also showing an overheat icon a few times, which is unusual with the apps I am testing.

Maybe there's a few extra processes running on the new Jessie?
by Brian Beuken
Fri Mar 16, 2018 10:19 am
Forum: Troubleshooting
Topic: New Raspbian Jessie Stretch 2018-03-13 Power issues?
Replies: 11
Views: 859

New Raspbian Jessie Stretch 2018-03-13 Power issues?

I updated my standard Pi 3B to the new version of Rasbian the day it came out and have noticed that my 3B is now drawing a lot more power from the USB cable via my monitor, is basically showing the lack of current icon most of the time. It was quite happy using that USB power before the update. If c...
by Brian Beuken
Wed Mar 14, 2018 11:07 am
Forum: General discussion
Topic: New Raspberry Pi model 3B+ 1.4 GHz, 330Mbit Ethernet, 802.11ac, PoE
Replies: 376
Views: 43365

Re: New Raspberry Pi model 3B+ 1.4 GHz, 330Mbit Ethernet, 802.11ac, PoE

Nice to see an upgrade, of course I was hoping for that new Octocore 2.0ghz, 16Core GPU with OpenGLES3.2 Raspberry 4, but that's next year...right? Right??? As a + upgrade it is nice to see an overall boost in performance, I would have like to have seen the GPU with an extra core or 2 though maybe f...
by Brian Beuken
Sun Feb 25, 2018 2:24 pm
Forum: Graphics programming
Topic: Which OpenGL
Replies: 3
Views: 1252

Re: Which OpenGL

The Pi's Broadcom IV GPU is itself a native OpenGLES2.0 system, and it is a fine programmable pipeline API though only a 1st gen version with GLSL1.0 and vertex and fragment shaders. Further more its only a dual core GPU so while it can do a lot, it can't always do it fast. Though the Pi does curren...
by Brian Beuken
Sat Feb 03, 2018 3:20 pm
Forum: General discussion
Topic: shameless book plug that only appeals to strange coder types
Replies: 0
Views: 195

shameless book plug that only appeals to strange coder types

I hope this is ok to post here, it is very much about coding Raspberry's My book about programming games on SBC's is due out next month, its aimed at all SBC's with graphic capabilities but mainly at Raspberry Pi owners who want to learn to write games in C/C++ In preparation for that I'm getting my...
by Brian Beuken
Wed Jan 10, 2018 11:26 am
Forum: The MagPi
Topic: STICKY: Errata
Replies: 53
Views: 45986

Re: STICKY: Errata

Sorry folks a few errors in my article, in Issue 65, Coding in C++ to install code::blocks use sudo apt-get install codeblocks not as listed sudo apt-get codeblocks on the paragraph headed Starting with C++, the file you need to create (the last reference is Game.h ) should actually be SimpleObj.h
by Brian Beuken
Wed Jan 10, 2018 11:25 am
Forum: The MagPi
Topic: Issue 65 Coding c++ errors
Replies: 2
Views: 1124

Re: Issue 65 Coding c++ errors

sure
by Brian Beuken
Wed Jan 10, 2018 9:24 am
Forum: The MagPi
Topic: Issue 65 Coding c++ errors
Replies: 2
Views: 1124

Issue 65 Coding c++ errors

Sorry folks a few errors in my article,

to install code::blocks use

sudo apt-get install codeblocks not as listed sudo apt-get codeblocks


on the paragraph headed Starting with C++, the file you need to create (the last reference is Game.h) should actually be SimpleObj.h
by Brian Beuken
Thu Sep 28, 2017 2:26 am
Forum: C/C++
Topic: First c program write in raspberry pi.
Replies: 55
Views: 42970

Re: First c program write in raspberry pi.

You could try using a Windows PC and Visual Studio 2017, it has options now to build on a Pi, you simply have to connect them via a network cable. That would take care of most of your directory issues and allow you to focus on writing code rather than the arcane magic of GCC. Even better is to use V...
by Brian Beuken
Tue Sep 05, 2017 8:37 pm
Forum: Advanced users
Topic: Porting Raspberry to Linux keys don't work
Replies: 9
Views: 1023

Re: Porting Raspberry to Linux keys don't work

dwelch67 wrote:
Tue Sep 05, 2017 5:58 pm
this is a bare metal forum.
fair point, I apologise for posting in the wrong area, I'm sure a mod can move it. I assumed key access was a bit more hardcore than it is.

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