Hi, I downloaded the latest Buster release, and compiled our openGL ES2 code (without Desktop) that was working on an older Jessie build. On the Buster release though, the eglInitialize returns EGL_NOT_INITIALIZED. The documentation says that the display cannot be initialized. https://www.khronos.or...
Hi, Currently I am porting a bit of openGL code to the raspberry. To reduce the number of redraws, it won't redraw parts that haven't changed. Here I have trouble with the raspberry somehow. It seems it is clearing the back buffer with every frame. So stuff I draw one frame is thrown away the next. ...