I will take a look thanksraysan5 wrote:Graphics programming is a huge world, I've been learning and teaching about it for some years and still lot to know...
You can start using my library: http://www.raylib.com
I created it for teaching from level 0 and I use it with my students.
time to get the multiplayer working and this game Stable!ktb wrote:Well, it works with the Anholt VC4 Mesa driver.super213 wrote:Time to revive this!
its been a while anything new!?!
how well does this run on rpi 2 using opengleskilbith wrote:Your ARM board natively supports OpenGL ES 1.x and 2.x.
Minetest supports these drivers as well, but you must compile the 3D engine (Irrlicht) with its OpenGL ES branch, and then compile Minetest with your custom Irrlicht library.
how do i get this driver?kilbith wrote:Are you sure you're not using OpenGL ES 2 ? This would be way more efficient on a ARM board.xranby wrote:I get between 11-15fps when I am running minetest from Raspbian using the new Mesa3d vc4 OpenGL 2 driver on a RaspberryPi 2
just make sure its where the executable is!CockPitt wrote:I've played around a bit with Glshim and I noticed, that if I try to start a game in a directory in wich is no game, the same "permission denied" error comes up.
Ah. ight ill ask him. ill report any information.Hiradur wrote:I don't know. I'm not into graphics programming. You could ask Lunixbochs (called 'aegis' on this forum), the author of glshim, if he has an idea.
Here comes Brain**** its going to take me a years lol but i will try as hard and i may not be able to do it :\Hiradur wrote:In this case you probably have to compile Assaultcube yourself with debugging symbols for further investigation.