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by Robbi_Blechdose
Sat Aug 19, 2017 9:01 am
Forum: Troubleshooting
Topic: [Solved] Raspbian Stretch: Setting a static IP
Replies: 37
Views: 349960

Re: Raspbian Stretch: Setting a static IP

Managed to fix it: I was giving it an xxx.xxx.10.xxx IP when all other IPs are xxx.xxx.2.xxx. It's now working.
by Robbi_Blechdose
Sat Aug 19, 2017 8:28 am
Forum: Troubleshooting
Topic: [Solved] Raspbian Stretch: Setting a static IP
Replies: 37
Views: 349960

Re: Raspbian Stretch: Setting a static IP

So I'll probably switch back to Jessie where the networking works properly. Thanks for the help anyway.
EDIT: It appears that Strech fixed an exploit in the wifi chip, so Jessie is not an option. :|
by Robbi_Blechdose
Sat Aug 19, 2017 8:11 am
Forum: Troubleshooting
Topic: [Solved] Raspbian Stretch: Setting a static IP
Replies: 37
Views: 349960

Re: Raspbian Stretch: Setting a static IP

Nope, didn't do any other changes. Fresh install.
And even the applet breaks everything. :cry:

EDIT: Just looked at the sticky wifi topic, might help saying that these lines are missing in /etc/network/interfaces:
auto wlan0
iface wlan0 inet manual
wpa-roam /etc/wpa_supplicant/wpa_supplicant.conf
by Robbi_Blechdose
Sat Aug 19, 2017 7:36 am
Forum: Troubleshooting
Topic: [Solved] Raspbian Stretch: Setting a static IP
Replies: 37
Views: 349960

Re: Raspbian Stretch: Setting a static IP

I already tried that approach, and it completely shot the networking on the pi until I changed the config back.
Are you sure that that is the correct way?
by Robbi_Blechdose
Sat Aug 19, 2017 7:23 am
Forum: Troubleshooting
Topic: [Solved] Raspbian Stretch: Setting a static IP
Replies: 37
Views: 349960

Re: Raspbian Stretch: Setting a static IP

Thanks for the help,
but (I should have clarified that) I'd like to set it for wlan0 as I'm using the Pi3's wifi.
by Robbi_Blechdose
Fri Aug 18, 2017 8:26 pm
Forum: Troubleshooting
Topic: [Solved] Raspbian Stretch: Setting a static IP
Replies: 37
Views: 349960

[Solved] Raspbian Stretch: Setting a static IP

Hello everyone, I recently aquired a Pi3 and now set it up with the new stretch image. I need to assign it a static IP, but none of the ways the internet has told me has worked. It always either was not reachable from outside or couldn't even reach Google (8.8.8.8). Is there a reliable way to tell t...
by Robbi_Blechdose
Thu Jun 29, 2017 8:52 am
Forum: Gaming
Topic: Retropie lr-tyrquake input problem
Replies: 1
Views: 418

Re: Retropie lr-tyrquake input problem

Turns out that lr-tyrquake does not ignore normal keyboard input. Any I have keyboard keys as retroarch controls, so it gets both events. This can be fixed by setting the retroarch controls in the quake retroarch.cfg to something else that does not conflict with the standard keyboard controls.
by Robbi_Blechdose
Sat Jun 24, 2017 5:13 pm
Forum: Gaming
Topic: Retropie lr-tyrquake input problem
Replies: 1
Views: 418

Retropie lr-tyrquake input problem

Hello everyone, I recently installed lr-tyrquake on my Pi. The problem is that every keypress seems to be registering twice (from the keyboard). So if I press the down arrow in the menu, it moves down TWO positions. This is really annoying and makes the game unplayable. Any ideas on how to fix this ...
by Robbi_Blechdose
Wed Oct 12, 2016 8:55 am
Forum: Gaming
Topic: Retropie — Vertical games on a horizontal monitor
Replies: 0
Views: 836

Retropie — Vertical games on a horizontal monitor

Hello everyone, I've been working on a little Pi Zero handheld with retropie. But I ran into some problems with MAME: All the vertical games are rotated 90° clockwise on my 2.2'' PiTFT! Setting the retroarch.cfg to "video_allow_rotate = true" and "video_rotation = 3" or "video_rotation = "3" " doesn...
by Robbi_Blechdose
Sun Sep 25, 2016 9:05 am
Forum: Gaming
Topic: Downloading Java Games
Replies: 1
Views: 1525

Re: Downloading Java Games

Sooo... There are a number of different possibilities here. First off, where you get the games is up to you. If there are some with "apt-get" you can find, OK. Same thing for the internet, you just have to transfer them onto your Pi / download them there directly. The main problem with Java games is...
by Robbi_Blechdose
Fri Jul 29, 2016 4:36 pm
Forum: Gaming
Topic: Game project
Replies: 4
Views: 975

Re: Game project

The powerboost and Lipo Rider are both safe, it's quite difficult to get something so wrong the battery gets destroyed, I imagine. ;) Also, the volume control can be done by putting something like this between where the signal comes from and the audio jack: https://www.radioshack.com/collections/mak...
by Robbi_Blechdose
Fri Jul 29, 2016 7:31 am
Forum: Gaming
Topic: Game project
Replies: 4
Views: 975

Re: Game project

You could always try to use an USB hub (remove the case etc. and it'll be quite small). The GPIO pins are meant to be used as you like, basically (GPIO = G eneral P urpose I nput O utput) So, you can use the gameboy buttons and PWM audio at the same time. Actually, I'm working on a similiar, albeit ...
by Robbi_Blechdose
Fri Jul 29, 2016 7:22 am
Forum: Beginners
Topic: Powering RPi(GPIO) with a 2.2" screen
Replies: 1
Views: 359

Re: Powering RPi(GPIO) with a 2.2" screen

Have a look at this (if you're using a Pi Zero): http://hackers.gallery/841/misc/raspberry-pi-zero-pad-probing You just have to solder your power wires to the pads. As an alternative it might be possible to use the GPIO, check here for which pins are actually used: https://learn.adafruit.com/running...
by Robbi_Blechdose
Wed Jul 27, 2016 1:17 pm
Forum: Beginners
Topic: Pi Zero Analog Audio
Replies: 11
Views: 3588

Re: Pi Zero Analog Audio

Hm. I think it's easier for me to just use the schematic of that page. ;)
But it's of course also supposed to be used with headphones. Thanks a lot again!
by Robbi_Blechdose
Wed Jul 27, 2016 9:33 am
Forum: Beginners
Topic: Pi Zero Analog Audio
Replies: 11
Views: 3588

Re: Pi Zero Analog Audio

Thank you! I'm not planning on feeding the audio into an amplifier though, rather directly into the speakers. They won't be THAT loud, but it'll suffice, I think. After all the responses, I think it would be best to just build the circuit. http://sudomod.com/forum/viewtopic.php?f=22&t=480 This one d...
by Robbi_Blechdose
Tue Jul 26, 2016 7:00 pm
Forum: Beginners
Topic: Pi Zero Analog Audio
Replies: 11
Views: 3588

Re: Pi Zero Analog Audio

First of all, thanks for the answer(s)!
I think the bigger jack may have 5 pins, my camera somehow didn't like the light of my workspace.
Still, is the circuit mandatory? ;)
by Robbi_Blechdose
Tue Jul 26, 2016 2:11 pm
Forum: Beginners
Topic: Pi Zero Analog Audio
Replies: 11
Views: 3588

Re: Pi Zero Analog Audio

Well, that's a) too big (most of them) b) something I'd have to order c) nothing to do build myself :) and it doesn't provide the functionality with the headphones/internal speaker switch and has no speakers. EDIT: Someone was faster than me again. So I'm guessing I don't need the circuit. ;) That's...
by Robbi_Blechdose
Tue Jul 26, 2016 2:04 pm
Forum: Beginners
Topic: Pi Zero Analog Audio
Replies: 11
Views: 3588

Pi Zero Analog Audio

Hello everyone, I recently found the game boy nano on the interwebs and thought I needed one too. The parts have yet to be ordered, but the Pi Zero should arrive soon. The thing is that the Pi Zero doesn't have analog audio out, but my project needs it. I heard you can build a circuit and use the al...
by Robbi_Blechdose
Wed Mar 11, 2015 3:01 pm
Forum: Beginners
Topic: Can the Pi take 5800 mAh?
Replies: 7
Views: 751

Re: Can the Pi take 5800 mAh?

Ok,
cool. So I could use that to build some sort of Pi-Laptop?

Robbi Blechdose
by Robbi_Blechdose
Wed Mar 11, 2015 2:58 pm
Forum: Beginners
Topic: Can the Pi take 5800 mAh?
Replies: 7
Views: 751

Re: Can the Pi take 5800 mAh?

Well,
this one seems to have 5800 mAh: http://www.amazon.de/Wiederaufladbares- ... v+usb+akku.

Robbi Blechdose
by Robbi_Blechdose
Wed Mar 11, 2015 2:51 pm
Forum: Beginners
Topic: Can the Pi take 5800 mAh?
Replies: 7
Views: 751

Can the Pi take 5800 mAh?

Hello all,
is the Pi able to be powered safely from a 5v 5800 mAh USB port?

Robbi Blechdose
by Robbi_Blechdose
Tue Mar 10, 2015 8:01 pm
Forum: Beginners
Topic: Raspberry Pi + 7 Inch TFT + Mini Keyboard
Replies: 1
Views: 435

Re: Raspberry Pi + 7 Inch TFT + Mini Keyboard

Ok,
I found out the powerbank outputs 2A, so that's too much, right?
Do you have any other suggestions what I could use (because I don't want to have two batterys).


Robbi Blechdose
by Robbi_Blechdose
Mon Mar 09, 2015 8:00 pm
Forum: Beginners
Topic: Raspberry Pi + 7 Inch TFT + Mini Keyboard
Replies: 1
Views: 435

Raspberry Pi + 7 Inch TFT + Mini Keyboard

Hello all, I'm planning to make some kind of portable Pi. I have a TFT Screen (from SainSmart, 7'') which is powered via a 12V PSU. I discovered this http://www.amazon.com/XTPower-10000mAh-Recorders-Sensation-Connectors/dp/B00935L44E/ref=sr_1_1?ie=UTF8&qid=1425930945&sr=8-1&keywords=XTPower%C2%AE+MP...
by Robbi_Blechdose
Mon Mar 09, 2015 3:03 pm
Forum: Java
Topic: Pi2Go Lite + Java?
Replies: 0
Views: 558

Pi2Go Lite + Java?

Hello all,
a few days ago I found the Pi2Go Lite on the Net, and the kit seems really interesting. However, I was wondering if it is possible to program it with Java instead of Python (I know the library won't work, but maybe with Pi4J?).

Robbi Blechdose
by Robbi_Blechdose
Sat Dec 20, 2014 12:34 pm
Forum: Gaming
Topic: Not Minecraft, but Blocky
Replies: 180
Views: 60168

Re: Not Minecraft, but Blocky

Blocky works fine for me,
but I have a few questions:
1. How would I add a new mob (e.g. the purploid) ingame?
2. How would I add a new block (with texture)?
3. Are you working on survival mode?
4. How would I change the "light level" (how much it lights up) of the torch?

Robbi Blechdose

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