Search found 3 matches
- Wed Jun 25, 2014 9:37 pm
- Forum: OpenVG
- Topic: Draw to a texture using OpenVG
- Replies: 1
- Views: 2561
Draw to a texture using OpenVG
I'm using both OpenGL and OpenVG on my application, and i'm using the VGFONT native implementation to draw texts. Everything was wokring fine until now, cause i've been rendering directly on the screen, into a window surface. But now I need to draw a text into an OpenGL texture instead. Since I can'...
- Mon Jun 02, 2014 9:21 pm
- Forum: OpenGLES
- Topic: Problem rendering bitmap image
- Replies: 8
- Views: 4520
Re: Problem rendering bitmap image
Thanks everyone. Here's what I've done... I've forced the number of row pixels to be a multiple of 4: int newWidth = outWidth & (~3); int newSize = newWidth * outHeight * 3; unsigned char * newData2 = (unsigned char*) malloc(sizeof(char) * (newSize)); int rowSize = outWidth*3*sizeof(char); // nu...
- Fri May 30, 2014 10:31 pm
- Forum: OpenGLES
- Topic: Problem rendering bitmap image
- Replies: 8
- Views: 4520
Problem rendering bitmap image
I'm trying to render a bitmap image on OGLES2 and I'm having trouble getting it right. The image is 24 bit RGB, 819x1024 Here is the original bitmap image: https://www.flickr.com/photos/125072184@N08/14308333765/ 1st case: If I simply render the pixels directly, the image shows upsidedown with R and...