Create an arcade-style zooming starfield effect | Wireframe issue 13

Unparalleled depth in a 2D game: PyGame Zero extraordinaire Daniel Pope shows you how to recreate a zooming starfield effect straight out of the eighties arcade classic Gyruss. The crowded, noisy realm of eighties amusement arcades presented something of a challenge for developers of the time: how can you make your game stand out from … Continue reading Create an arcade-style zooming starfield effect | Wireframe issue 13