Open Transport Tycoon?


4 posts
by Davespice » Tue May 01, 2012 11:01 am


I have a huge fondness for this game so I am really glad it runs okay on the Pi.  I haven't tested multiplayer yet but it should be okay.

More info and a link to download binaries on my blog here;

Cheers
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by plugwash » Tue May 01, 2012 11:53 am
Running a couple of trains doesn't really prove much. The real question is how does it handle a large network with the cargodist patches ;) .
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by Davespice » Tue May 01, 2012 12:02 pm
I have a feeling the answer would be, not amazingly well! :)

I have recceomended to people to use smaller maps, either 64x64 or 128x128 and to disable Full Detail and Full Animation.  I have some save games I can load up and see how it copes.  But I have seen x86 pcs crawl with some games I've done.

But I will try and see how far I can push it before it becomes unplayable.
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by spudy12 » Fri May 04, 2012 8:38 am
any news on how far you pushed it? :P

love this game!
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