Gmenu2x, Neo Geo emulation & Frontier


17 posts
by JoJo_ReloadeD » Sun Jun 17, 2012 3:09 pm
Hello all,

as you will know, last week I sucessfully ported Elite 2: Frontier to work on the Pi.

Well, now I present you an app launcher: gmenu2x, and the Neo Geo emulator gneogeo:

http://www.youtube.com/watch?v=H_POT27QQFc

I will release the SD image (of course with no illegal roms in it), but first I'd rather have the David Braben approval to distribute Frontier, despite the fact this port is based on glfrontier, that is publicly available all over the internet.

Hope you like it :)
Posts: 3
Joined: Thu Jun 14, 2012 7:50 am
by SSilver2k2 » Sun Jun 17, 2012 6:34 pm
Very cool.

The Neo*Geo is my favorite arcade system (I own about 4 boards, 1 machine, and a drawer full of carts). I'm working to get it running properly on AdvanceMAME, but this is very cool news to see it working here.

Keep us posted!
My blog of various geeky things - http://blog.sheasilverman.com
DeskCade.com - Mini Raspberry Pi Arcade Cabinet
PiMAME - http://pimame.org
Posts: 177
Joined: Wed Jun 06, 2012 1:51 am
Location: United States
by dom » Sun Jun 17, 2012 10:13 pm
Good work. The performance looks pretty good. Look forward to a release.
Raspberry Pi Engineer & Forum Moderator
Raspberry Pi Engineer & Forum Moderator
Posts: 4059
Joined: Wed Aug 17, 2011 7:41 pm
Location: Cambridge
by SSilver2k2 » Mon Jun 18, 2012 1:35 am
So I got gneogeo compiled and running (haven't tested any games yet). It does seem to crash on exit so far, but I think that's because I havent tweaked my config yet. Looking forward to trying some Metal Slug and KOF tomorrow and seeing how the performance is.
My blog of various geeky things - http://blog.sheasilverman.com
DeskCade.com - Mini Raspberry Pi Arcade Cabinet
PiMAME - http://pimame.org
Posts: 177
Joined: Wed Jun 06, 2012 1:51 am
Location: United States
by mshadel » Tue Jun 19, 2012 11:53 am
JoJo_ReloadeD wrote:I will release the SD image (of course with no illegal roms in it), but first I'd rather have the David Braben approval to distribute Frontier, despite the fact this port is based on glfrontier, that is publicly available all over the internet.


How about just releasing an image without Frontier? I'd love to take the Neo Geo emulator out for a spin.
User avatar
Posts: 5
Joined: Wed Jun 06, 2012 5:26 pm
by pXc » Tue Jun 19, 2012 4:15 pm
How about just releasing an image without Frontier? I'd love to take the Neo Geo emulator out for a spin


Same here !

If you successfully ported the Gmenu2x to the Rpi that means we can also install the other emulators that work with the GP2X maybe?
Posts: 22
Joined: Sat Jun 16, 2012 12:49 pm
by liz » Tue Jun 19, 2012 5:19 pm
I know you tried to get in touch with David a while back - did he get back to you? If not, I'll have a chat with him about it when I next see him.
--
Head of Comms, Raspberry Pi Foundation
User avatar
Raspberry Pi Foundation Employee & Forum Moderator
Raspberry Pi Foundation Employee & Forum Moderator
Posts: 4141
Joined: Thu Jul 28, 2011 7:22 pm
by SSilver2k2 » Tue Jun 19, 2012 7:51 pm
Been playing King of Fighters 98 on ngeo compiled for the Raspberry Pi. Running a lot smoother than my AdvanceMAME compile. I'll post the binaries later tonight once I upload them to my host.
My blog of various geeky things - http://blog.sheasilverman.com
DeskCade.com - Mini Raspberry Pi Arcade Cabinet
PiMAME - http://pimame.org
Posts: 177
Joined: Wed Jun 06, 2012 1:51 am
Location: United States
by JoJo_ReloadeD » Wed Jun 20, 2012 10:37 am
mshadel wrote:How about just releasing an image without Frontier? I'd love to take the Neo Geo emulator out for a spin.


I'd rather wait for this approval, and then launch an image ready to play on the Pi, with these along other ports :)

liz wrote:I know you tried to get in touch with David a while back - did he get back to you? If not, I'll have a chat with him about it when I next see him.


Thanks! This would be great :)
Posts: 3
Joined: Thu Jun 14, 2012 7:50 am
by Willl0u » Thu Jun 28, 2012 2:39 pm
any news ?
Posts: 6
Joined: Sat May 19, 2012 10:12 pm
by SSilver2k2 » Thu Jun 28, 2012 9:13 pm
If you just want emulation without the front end, I put up a post on my own blog with the binaries.

I don't want to steal JoJo's thunder, as I REALLY want a nice frontend, but this should work for now.

http://blog.sheasilverman.com/?page_id=83

edit: Didn't see it was you Will! PM me if you are still having any issues.
My blog of various geeky things - http://blog.sheasilverman.com
DeskCade.com - Mini Raspberry Pi Arcade Cabinet
PiMAME - http://pimame.org
Posts: 177
Joined: Wed Jun 06, 2012 1:51 am
Location: United States
by Eros » Thu Jul 05, 2012 1:34 pm
Any news on this? Sorry to bump, but i was a huge fan of Frontier, spent many of my teenage years playing it on my Amiga 600 and then later my Second PC (my first one didnt have a floating point co-processor and wouldn't run it, it was a 286PC upgraded with a 386 chip though)

I have managed to compile glFrontier but performance was pretty terrible, so was wondering what changes where made or porting for the GPU occurred to boost performance.

It would certainly be really nice to get this classic up and operating in some capacity :D
Posts: 26
Joined: Tue Feb 28, 2012 5:16 am
by shiroitaka » Sat Aug 04, 2012 3:06 pm
I second that, I remember having persuading my parents to pay £50 to have my Atari ST memory upgraded to 1mb just to play Frontier Elite 2 :) good times!

Eros wrote:Any news on this? Sorry to bump, but i was a huge fan of Frontier, spent many of my teenage years playing it on my Amiga 600 and then later my Second PC (my first one didnt have a floating point co-processor and wouldn't run it, it was a 286PC upgraded with a 386 chip though)

I have managed to compile glFrontier but performance was pretty terrible, so was wondering what changes where made or porting for the GPU occurred to boost performance.

It would certainly be really nice to get this classic up and operating in some capacity :D
Posts: 4
Joined: Sat Aug 04, 2012 9:06 am
by crazyteknohed » Thu Nov 08, 2012 12:29 pm
Has there been any update regarding this? I'm still itching to play Braben's masterpiece on my Pi!
Posts: 9
Joined: Fri Oct 12, 2012 7:19 am
by cdjaco » Thu Nov 08, 2012 6:10 pm
crazyteknohed wrote:Has there been any update regarding this? I'm still itching to play Braben's masterpiece on my Pi!


Ditto. First discovered Elite on my Commodore 64 and was blown away. When I discovered there was a sequel, years later, I lost a *lot* of time on my Amiga 500.

I'm happy to see that there's still such a devoted following.
Posts: 18
Joined: Tue Aug 28, 2012 6:53 pm
Location: Colorado, United States
by Eros » Wed Feb 13, 2013 6:57 pm
I was able to build glfrontier however I cannot start it because it gives me the following error.

video mode set failed : couldn't find matching GLX visual

This is a little odd because I did manage to build it previously and run it (though yes performance was not great)

I am just wondering if anyone else has had any success with this? or how it was done in the youtube video, since performance appears reasonable. Is there any source for it?
Posts: 26
Joined: Tue Feb 28, 2012 5:16 am
by Museste » Sat Jun 29, 2013 10:54 am
@jojo is there still a chance of releasing your image?
Posts: 31
Joined: Sun May 19, 2013 5:58 am
Location: Christchurch NZ