RISCOS Chuckie Egg


26 posts   Page 1 of 2   1, 2
by ukscone » Wed Oct 31, 2012 4:34 pm
i've still not got around to making an sd card with the riscos rc5 on it yet so i wonder if anyone has tried the riscos chuckie egg port on it yet?

http://homepages.paradise.net.nz/mjfoot ... chuckieegg
User avatar
Forum Moderator
Forum Moderator
Posts: 2782
Joined: Fri Jul 29, 2011 2:51 pm
by pygmy_giant » Wed Oct 31, 2012 5:10 pm
Yep - works :D
Posts: 1569
Joined: Sun Mar 04, 2012 12:49 am
by ukscone » Wed Oct 31, 2012 5:19 pm
great :) you try any of the other things on that page?
User avatar
Forum Moderator
Forum Moderator
Posts: 2782
Joined: Fri Jul 29, 2011 2:51 pm
by pygmy_giant » Wed Oct 31, 2012 5:30 pm
Ahem.

I am a serious minded individual of gravity and purpose who only has time for the most functional of pursuits. I tried Chuckie Egg for testing purposes only. Although I was satified by the outcome of the test I derived no pleasure from the exercise.

I may carry out further tests on the other pieces of leisure software you cite, but only in the interests of accumulating knowledge that may further the educational aims of the Foundation.

I shall report back in due course.
Posts: 1569
Joined: Sun Mar 04, 2012 12:49 am
by pygmy_giant » Wed Oct 31, 2012 5:39 pm
I can confirm that 'Chuckie Egg' still works. In the interests of scientific diligence I have elected to subject it to a rigourous testing program under a number of control conditions to establish the stability of the system. This may require me to check that all the levels are functioning correctly on more than one occasion which could take some time. Science is a demanding mistress.
Posts: 1569
Joined: Sun Mar 04, 2012 12:49 am
by ukscone » Wed Oct 31, 2012 5:55 pm
so what's your new high score?

you'll need to at least get 100,000 to confirm it does actually work as expected
User avatar
Forum Moderator
Forum Moderator
Posts: 2782
Joined: Fri Jul 29, 2011 2:51 pm
by pygmy_giant » Wed Oct 31, 2012 6:04 pm
Ah - perhaps I shall delegate that responsability to my 8 year old assistant (just level 4 atm).

I can't vouch for the sound but Chuckie Egg is visually working perfectly - I just downloaded it onto a skick, plugged it in the Pi, dragged it onto the desktop, gave it a click and it just started working. I was shocked - almost too easy, think I need a lie down.

Can't be bothered with the other games on that webpage - would be interested in Zarch, Star Fighter 3000 or Repton though - worth a hunt for / porting...

good find - thanks :)
Posts: 1569
Joined: Sun Mar 04, 2012 12:49 am
by Vanfanel » Wed Oct 31, 2012 10:08 pm
I have Starfighter 3000 working on the Raspberry Pi, the 32Bit compatible version that is, but it has a LOT of tearing/flickering. The same executable works smoothly on a Pandaboard ES. Now DON'T take me wrong: it's NOT slow, the Raspberry Pi moves the game very well, but the final render to screen isn't smooth.

I also have the patched version of Twinworld working, with the same tearing issues.
Of course I have 50Hz modes defined, so that's not the problem.

There's something wrong with Risc OS on the Pi regarding double buffering and/or vsync! But no one on the Risc OS Open forums seems very interesting in testing, confirming or fixing this :(
If it'd be Linux, I could somehow tweak backend libraries, etc, but I'm totally lost with this (otherwise AWESOME) OS inner workings.
Posts: 262
Joined: Sat Aug 18, 2012 5:58 pm
by sawdust » Thu Nov 01, 2012 8:21 am
Vanfanel wrote:There's something wrong with Risc OS on the Pi regarding double buffering and/or vsync! But no one on the Risc OS Open forums seems very interesting in testing, confirming or fixing this :(
If it'd be Linux, I could somehow tweak backend libraries, etc, but I'm totally lost with this (otherwise AWESOME) OS inner workings.


I don't think it's a case of people not being interested. More a case of being too concerned with getting the initial teething troubles sorted and an updated release out of the door. There are only a small number of developers, most of whom are not directly connected to ROOL, so you are dependent on their good will, if you are not up to ploughing into the sources yourself.

Sawdust
Posts: 40
Joined: Fri Jul 27, 2012 7:09 am
by nr. » Thu Nov 01, 2012 11:58 am
ukscone wrote:great :) you try any of the other things on that page?


Grauniad kind of works, but it's a bit hit and miss sometimes at reading the keypresses. May have to try some of the others. Again, purely in the interests of research. I won't enjoy it. At all.
--
nr.
Posts: 138
Joined: Wed Oct 03, 2012 8:51 am
Location: The Fens
by pygmy_giant » Fri Nov 02, 2012 12:42 am
Both a serious undertaking and a worthy sacrifice.

I can now verify that Chuckie Egg's sound is spot on.
Posts: 1569
Joined: Sun Mar 04, 2012 12:49 am
by mahjongg » Fri Nov 02, 2012 12:48 am
Not to derive anybody of its kicks, but isn't it so that Chucky egg has been ported to many other platforms already, including Linux?

For a more important subject, does a RiscOS port of Manic miner and/or Jet Set Willy exist :?: (blasphemous I know :lol: )
User avatar
Forum Moderator
Forum Moderator
Posts: 5277
Joined: Sun Mar 11, 2012 12:19 am
by pygmy_giant » Fri Nov 02, 2012 1:15 am
'other platforms' ?

This is Chuckie Egg comming home, man.

It's like, it's like, like moving turf from the old to the new Wembly Stadium, like Eric Clapton playing the Albert Hall or like Roast Chicken on a Sunday.
Posts: 1569
Joined: Sun Mar 04, 2012 12:49 am
by ukscone » Fri Nov 02, 2012 3:26 am
mahjongg wrote:Not to derive anybody of its kicks, but isn't it so that Chucky egg has been ported to many other platforms already, including Linux?


yes and running on the raspi as well

mahjongg wrote:For a more important subject, does a RiscOS port of Manic miner and/or Jet Set Willy exist :?: (blasphemous I know :lol: )


yes enquiring minds want to know
User avatar
Forum Moderator
Forum Moderator
Posts: 2782
Joined: Fri Jul 29, 2011 2:51 pm
by mahjongg » Fri Nov 02, 2012 9:07 am
pygmy_giant wrote:'other platforms' ?

This is Chuckie Egg comming home, man.

It's like, it's like, like moving turf from the old to the new Wembly Stadium, like Eric Clapton playing the Albert Hall or like Roast Chicken on a Sunday.

roast chucky? :lol:
User avatar
Forum Moderator
Forum Moderator
Posts: 5277
Joined: Sun Mar 11, 2012 12:19 am
by hayesey » Fri Nov 02, 2012 9:47 am
Has any one got the Lander demo working on a Raspberry Pi? I'd love to have a go of that. I remember the day we discovered that on the Acorn A5000s at school. Business and Information Studies classes suffered after that.
User avatar
Posts: 76
Joined: Mon Nov 28, 2011 12:46 pm
Location: Manchester, England
by grannyg » Fri Nov 02, 2012 12:08 pm
There is a version of !Lander that works on the raspberry pi or you can run the real thing !Zarch under !ArcEm. You can get iLander from http://www.cgransden.co.uk/lander.zip or !ArcEm from http://sourceforge.net/projects/arcem/f ... .50-alpha/
Posts: 20
Joined: Fri Nov 02, 2012 11:55 am
by grannyg » Fri Nov 02, 2012 12:40 pm
For a more important subject, does a RiscOS port of Manic miner and/or Jet Set Willy exist :?: (blasphemous I know :lol: )


Not sure about running them natively. You can run them with the Fuse Spectrum emulator available at http://www.riscos.info/packages/Section ... .html#Fuse. If you're using the official distro you can get it using !PackMan.
Posts: 20
Joined: Fri Nov 02, 2012 11:55 am
by epdm2be » Sat Nov 03, 2012 12:37 am
to Vanfanel

I have StarFighter 3000 running just fine on the official RISC OS Pi.
Try that one.

In fact I've seen Artworks behaving weird on a the beta-versions but running very well on the official port.
In fact I think RISC OS is the best running OS on the RPI. It's fast, smooth and is compatible with a lot of (32-bits) stuff. Just compare Netsurf on RISC OS (very usable) with NetSurf on the preferred Raspian. Netsurf on raspian sucks big time.

On another note. Has anyone talked to Nokia? The Nokia 701 (and 808 Pureview for that matter) use the same CPU and Viceocore 4 GPU (albeit on higher clockspeed). Perhaps they're willing to contribute Symbian to the Pi community. It's as fast as RISC OS and is a pre-emptive multitasking OS (and it uses the Videocore to the fullest as it's GFX hardware accelerated)
Posts: 2
Joined: Fri Nov 02, 2012 11:18 pm
by pygmy_giant » Sat Nov 03, 2012 3:59 am
I tried Arc Elite without success, but it might run under ArcEm

Lander runs too fast!
Posts: 1569
Joined: Sun Mar 04, 2012 12:49 am
by Vanfanel » Sat Nov 03, 2012 10:38 pm
epdm2be: Have you tried Star Fighter 3000 and Twin World fullscreen? It has a LOT of tearing and flickering in both games.
Posts: 262
Joined: Sat Aug 18, 2012 5:58 pm
by pygmy_giant » Sat Nov 03, 2012 11:45 pm
Oh well - at least Chuckie Egg works. Here's an article about the history of the games development: http://www.bagshot-row.org/chuckie-egg/history.html
Posts: 1569
Joined: Sun Mar 04, 2012 12:49 am
by grannyg » Mon Nov 05, 2012 10:15 am
pygmy_giant wrote:Lander runs too fast!


If you hold down shift and click on the !Lander folder. Then double click Slowvid. This should slow it down enough to be playable.
Posts: 20
Joined: Fri Nov 02, 2012 11:55 am
by pygmy_giant » Mon Nov 05, 2012 2:22 pm
Thanks.
Posts: 1569
Joined: Sun Mar 04, 2012 12:49 am
by trevj » Fri Nov 16, 2012 12:45 am
Vanfanel wrote:It has a LOT of tearing and flickering in both games.
Have you been following this thread on The Icon Bar?
http://iconbar.com/forums/viewthread.php?threadid=11992
Posts: 65
Joined: Fri Oct 28, 2011 6:41 am
Location: Bristol, UK