OpenITG/Stepmania?


6 posts
by teejusb » Thu Jun 14, 2012 6:04 pm
Is the Raspberry Pi able to run OpenITG? I believer the requirements are really low, and as I do not own one yet, I would like to know. If someone wants to try it out, the links can be found here. There are linux versions as well.

OpenITG - http://openitg.gr-p.com/
Stepmania (v3.9) - http://www.stepmania.com/wiki/Old_Version_Downloads
Posts: 1
Joined: Thu Jun 14, 2012 6:01 pm
by antithrax » Sun Aug 05, 2012 8:32 am
I too am very much interested in the idea of an "OpenPiTG". :!:
User avatar
Posts: 4
Joined: Sun Aug 05, 2012 8:31 am
by antithrax » Mon Aug 06, 2012 5:48 am
i think ill try it when i get my RPi. does anyone want to help? or have input.
User avatar
Posts: 4
Joined: Sun Aug 05, 2012 8:31 am
by antithrax » Mon Aug 06, 2012 6:08 am
The limited amount of RAM would probably cause issues first.
User avatar
Posts: 4
Joined: Sun Aug 05, 2012 8:31 am
by Reidmere » Sat Nov 09, 2013 10:31 pm
I know this is an old thread, but wanted to post that I plan on personally trying this tonight or tomorrow.
If I can't figure out good settings to streamline it, I'll look at reprogramming parts of it in the future, possibly.

Reason is simple: I'm building a robot for comic conventions, and am installing a projector in it.
I plan on playing some games and software I've been working on, and invited to a convention about,
and would like to have OpenITG available on it, to plug in my pad and play when I'm here! XD

I'll post here as I find out what works and doesn't work.
If you want to see updates on the robot in general (run by RPi and PicAXE),
http://www.facebook.com/alternategamingnetwork and click like/get notifications
Posts: 5
Joined: Tue Aug 27, 2013 9:26 am
by Reidmere » Sun Nov 10, 2013 12:07 am
In response to earlier posts, the biggest catch is that it seems to be compiled for a PC board (Intel/AMD) rather than ARM (which is what the Pi uses, obviously.

I'm still relatively new to the *nix scene, but imma see if I can learn how to change it or emulate it.
If anyone has ideas, either a simple fix or working emulator, I'd love to hear it! :)
Posts: 5
Joined: Tue Aug 27, 2013 9:26 am