List of games for Raspberry Pi


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by Lactobacillus » Mon Apr 23, 2012 10:47 am
To avoid more and more questions about games we should make a list of games for the RPi. So I will start:

Has proven to work:

- Quake 3

Should work:

- Freeciv

- Hedgewars

- Open Arena

- Open TTD


Might work:

- Freecol (Java?)

- Battle of Wesnoth (to slow?)
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by Ramsar » Mon Apr 23, 2012 11:04 am
Would it be possible to get X-COM Enemy Unknown (the 1994 version) working on the Pi?

These are the specs as listed by Wikipedia

Amiga: 2 MB RAM (Chip or Fast), 14 MHz CPU recommended
DOS: 80386 20+ MHz, 2 MB RAM, HDD, VGA display, MS-DOS 5.0+
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by Helpme1986 » Mon Apr 23, 2012 11:40 am
Great idea, a page on the wiki maybe?

Would be good to have tutorials to go with them, i still dont know how to get Quake 3 running (I have no idea how to compile and what is needed, NOOB!)
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by W. H. Heydt » Mon Apr 23, 2012 6:11 pm
Hmmm...  Once I actually *have* an R-Pi in hand, I'm thinking of seeing if I can get "Crusaders of the Dark Savant" to run on it.  Since the last time I ran it was on a 120MHz 386, which was *way* over spec, it ought to run okay in the DOSBox.
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by lesliew » Mon Apr 23, 2012 6:53 pm
I second the idea about a section on the wiki with instructions for users, especially where it is necessary to compile from source.

BTW openarena is in the debian repository and works fine.
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by Helpme1986 » Mon Apr 23, 2012 8:51 pm
just installed OpenArena (apt-get install openarena) but when trying to open it doesnt do anything (via VNC though..)
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by TopherBrink » Mon Apr 23, 2012 10:53 pm
I was actually trying to get Quake 3 going most of the day to write up a tutorial, with no luck. Liam used ioquake3 and I think there was a note about openarena known as not working. Freeciv also refused to start for me under Arch after installing. Going to have a second go with Q3 tomorrow hopefully.
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by Davespice » Fri Apr 27, 2012 3:07 pm
I am going to try and have a crack at Hedgewars, it's installing the prerequisites at the moment.  It may need development work to make it work with OpenGL ES though, so if it does build - it may run dog slow.
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by abishur » Fri Apr 27, 2012 3:18 pm
Some old Edutainment games that work via dosbox:

Treasure Mountain

Outnumbered

Midnight Rescue

Challenge of the Ancient Empires

Games that run on Windows 3.1 via dosbox

Freecell

Chip's Challenge

Game that runs from Xorg

The Ur-Quan Masters (Star Control 2) - the best way I've found to run this game at this point in time (since we can't change resolutions on the fly) it to write a basic xinit script that sets the window to 640x480 (fbset -xres 640 -yres 480).  You can't play it full screen but if you do the fbset it will have the illusion of taking up the full screen.  You'll have to move the mouse over the window to be able to work the keyboard so I usually use the -nocursor argument at the end of the xinit script so the mouse isn't in the way
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by Lactobacillus » Tue May 01, 2012 8:19 pm
Has proven to work:

- Quake 3

- Open TTD
- The Ur-quan Masters (Star Control 2)

Should work:

- Freeciv

- Hedgewars

- Open Arena

Might work:

- Freecol (Java?)

- Battle of Wesnoth (to slow?)
Model B from RS; Made in China
Rev2; 512mb RAM (Samsung)
Samsung Wave 3 charger 700mA
SanDisk Extreme SDHC 16GB Class 10
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by mrbill » Sat May 05, 2012 7:09 pm
I wonder if the java4k games might run

http://www.java4k.com

Anyone got java working?
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by Forrrge » Sat May 05, 2012 8:03 pm
Anyone know if Tales of Maj’Eyal (ToME)will work, its an open source cross platform roguelike game but with slightly fancier graphics (most roguelike are just ascii ;) ). I imagine that it would be fairly light on resources.

http://te4.org/

and here are a few screens

http://te4.org/tome/screenshots
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by lenod » Tue May 29, 2012 1:05 pm
prboom (a clone of doom) is working, and there are two emulators (gameboy and master systems) also working (I personally have a display issue but it might be fixed soon) http://www.gcat.org.uk/emul/

I tried openarena but it fails to work (i suppose it neegs some tweaking with the ioquake port).
Any news on working games?

Has someone managed to use mame?
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by tawalker » Tue May 29, 2012 1:26 pm
lenod wrote:prboom (a clone of doom) is working...


I was trying prboom on my Pi (Arch/ARM), and although I could hear sound, there was no picture if I ran it from the console (i.e. not under X11). Should I be running it in an X session?
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by AndrewS » Tue May 29, 2012 3:22 pm
tawalker wrote:
lenod wrote:prboom (a clone of doom) is working...


I was trying prboom on my Pi (Arch/ARM), and although I could hear sound, there was no picture if I ran it from the console (i.e. not under X11). Should I be running it in an X session?

viewtopic.php?p=86455#p86455
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by JamieR » Tue May 29, 2012 5:02 pm
It be cool if you guys could post imagine of the games running. I wonder if alot of the older games on GOG will be compatible with the pi.
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by tawalker » Wed May 30, 2012 9:54 am
AndrewS wrote:
tawalker wrote:
lenod wrote:prboom (a clone of doom) is working...


I was trying prboom on my Pi (Arch/ARM), and although I could hear sound, there was no picture if I ran it from the console (i.e. not under X11). Should I be running it in an X session?

viewtopic.php?p=86455#p86455


Yes, that did it :) Basically, I ran prboom from an xterm, and it ran surprisingly smoothly - indeed, better than I'd expected, though I suppose the Pi is higher-spec than many 1994 PCs would've been...

The only catch was that the program was running fullscreen at 640x480, which meant a huge black border around the display (the Pi is running at 1280x720 res). Not really a problem, but I don't think that scaling the game window much larger would be a good idea.

At least I can play Doom/2 again :D
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by ProgrammerPi » Tue Jun 19, 2012 10:12 pm
anybody who is looking to get quake 3 working on the raspberry pi, there is a tutorial on youtube:
http://www.youtube.com/watch?v=dv1F1-8z ... WCtyl8GBxE

the guy doin it is a bit mad and is using debium. beware though, unless you just want to use the demo you have to hae a cd key...
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by Toad King » Wed Jun 20, 2012 12:23 am
What about Nethack? :P
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by gotmygoodelf » Wed Jun 20, 2012 2:13 pm
i have tried to install quake3 and all seemed to goto plan until i tried to run then i got the following:

3882147136: vchiq_lib: Very incompatible VCHIQ library - cannot retrieve driver version
* failed to open vchiq instance


any ideas?
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by texy » Wed Jun 20, 2012 3:49 pm
That's come up before. Please try the search facility.
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"2.8inch TFT LCD + Touch screen" add-on boards for sale here :
http://www.raspberrypi.org/phpBB3/viewtopic.php?f=93&t=65566
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by zeeteex » Wed Jun 20, 2012 3:56 pm
Airstrike is great game i found in the debian squeeze package list. Also only uses about half CPU.

sudo apt-get install airstrike
Raspi
arm_freq=1150
sdram_freq=600
gpu_freq=500
over_voltage=8
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by RaTTuS » Wed Jun 20, 2012 3:57 pm
Toad King wrote:What about Nethack? :P

nethack works fine ;-p
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by Pygar » Thu Jun 21, 2012 9:57 am
I haven't played a computer game since... it was a new "video disc" game, a cartoon knight immediately fell to his death by moving the opposite way than my joystick, three times in a row, goodbye 50 cents!

I know this is lame and old-fashioned, but is there any way to find a "Lunar Lander" game for the Pi? I had endless fun with my VIC-20 and its "Jupiter Lander" version on cartridge, even though I couldn't get a joystick to work... If there is one out there, I'll also need advice as to cheap USB joysticks likely to work on Pi! I still remember that the ones with "pots" (potentiometers) were better than the ones with microswitches...
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by tufty » Thu Jun 21, 2012 10:07 am
Pygar wrote:I haven't played a computer game since... it was a new "video disc" game, a cartoon knight immediately fell to his death by moving the opposite way than my joystick, three times in a row, goodbye 50 cents!

I know this is lame and old-fashioned, but is there any way to find a "Lunar Lander" game for the Pi? I had endless fun with my VIC-20 and its "Jupiter Lander" version on cartridge, even though I couldn't get a joystick to work... If there is one out there, I'll also need advice as to cheap USB joysticks likely to work on Pi! I still remember that the ones with "pots" (potentiometers) were better than the ones with microswitches...

Dragon's lair!

I'm sure someone has mame up and running, that emulates lunar lander perfectly.

Xpilot is what you really want, though. The only thing that makes xwindows tolerable...
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